Ward Childress
Remorhaz Industries, GitHub, and GitLab
You can find some of my current hobbyist projects here. Plus, find me on GitHub and GitLab!
Bracket To Me
Every March Madness, I would take data for the 64 teams in the tournament, plug that data into Excel, manually feed it through simulated matchups of all the games, and then copy those results into ESPN or CBS Sports brackets. No more! This UWP application written in C# and .NET 6 lets me import that data and simulate the entire tournament, as well as play with the various weights that factor into my prediction of the results, viewing the changes live.
bezdeals
My wife and I collaborated on a search engine for deals, named after her old eBay account, bezdeals. I built the site and backend using a combination of Node.js, Ajax, and AWS. This was my first time doing full stack web development and you can try it out yourself!
bezdeals - the best of the best deals, searchable...
For a high-level overview of the site and how it was put together, I have a brief TDD here.
Published Games
You can find a list of my published games below, as well as some of my credits on MobyGames.
https://www.mobygames.com/developer/sheet/view/developerId,164817/
MY PORTFOLIO OF PUBLISHED GAMES
SKYLANDERS: SWAP FORCE
Engineering Sub-Lead, Xbox One, Xbox 360, PlayStation 4, and PlayStation 3
SKYLANDERS: GIANTS
Engineering Lead, Wii U
GUITAR HERO
Engineering Co-Lead, iOS
UNANNOUNCED TITLE
Engineering Lead, PlayStation Vita
ENGINEERING LEAD
Guitar Hero On Tour: Modern Hits, Mixed Messages, Bee Movie Game, Shrek the Third, Nintendo DS and DSi, Over the Hedge, Game Boy Advance
GAMEPLAY ENGINEER
Unannounced Title, iOS, Marvel Ultimate Alliance 2, Xbox 360 and PlayStation 3, Quantum of Solace, Ultimate Spider-Man, Spider-Man 2, Nintendo DS, Tony Hawk's American Sk8land, That's So Raven, Shark Tale, Crash Bandicoot Purple, Spyro Orange, Game Boy Advance